A 14th-century game, rebuilt with sources

Tamerlane's chess, played honestly.

112 cells. Eleven distinct pawns, each tied to the piece it becomes. Citadels a bare king can run to. A royal hierarchy that outlives the Shah. Timurid Chess reconstructs the historical variant attributed to Timur (Tamerlane) — every rule that isn't settled by primary sources is flagged in the code, not silently guessed at.

Playing costs nothing to set up: jump in as a guest against the bot, or log in to play rated games against people. Native apps for desktop and Android are also available below.

Why it's different

A real reconstruction, not a reskin

Every uncertain rule is sourced and flagged in the engine — not invented for convenience.

Twelve piece types

The Giraffe's diagonal-then-orthogonal compound move, the leaping Camel and Elephant, the two-square Tali'a — pieces with no modern equivalent, implemented as genuine move generators, not modern pieces in costume.

Eleven pawn identities

Each pawn remembers which piece it promotes to — a Camel Pawn always becomes a Camel — including the Pawn of Kings (→ Prince) and the Pawn of Pawns' own three-stage promotion ladder.

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Citadels

Two extra cells outside the 11×10 board. A lone king can run there and draw — reducing your opponent to bare king is not an automatic win.

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Royal hierarchy

Princes and the Adventitious King mean checkmating the Shah doesn't always end the game. Stalemate isn't a draw either — the stalemating side wins.

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A bot that actually searches

Alpha-beta with a transposition table, iterative deepening, and quiescence — five difficulty levels from Acemi to Gürkhani, playable offline or online.

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Play anywhere

One shared C# rules engine drives a web client, a desktop app for Windows/macOS/Linux, and Android — local, vs the bot, or rated online play.

Two art directions

One engine, two moods

Switch between an illuminated-manuscript Timurid palette and a Western chess-club look — on the website, and in the app itself.

Timurid Chess desktop app in the Timurid Renaissance theme, showing the board and side panel
Timurid RenaissanceParchment, gold, and a deep turquoise board.
Timurid Chess desktop app in the Western Classical theme
Western ClassicalLinen, walnut, and forest green — a familiar chess-club feel.
Local analysis mode showing an evaluation score, best move, and node count
Local analysisMove either side freely; the native engine evaluates after every move.
Learn screen explaining the eleven pawn kinds and the differences from modern chess
Learn modeThe board, the citadels, all eleven pawns, and what's different from modern chess.
The same shell fully localized into Turkish
TR / ENFully localized, switchable live with no restart.

Play now, or install a native app

Play on your platform

The web client needs nothing installed — sign in or play as a guest. Prefer a native app? Desktop and Android builds are produced by scripts/build.sh from this repository.

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Web

No install — play instantly in the browser, as a guest or logged in.

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Windows

Setup-wizard installers for both x64 and ARM64.

TimuridChess-setup.exe
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Linux

.deb, .rpm, or a portable AppImage — pick what your distro uses.

.deb · .rpm · .AppImage
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Android

Sideloadable .apk, built and verified with aapt.

TimuridChess.apk

Playing in the browser needs no install — it runs against the same server as every other client. This site doesn't host prebuilt native binaries yet: every installer above is produced on demand by running scripts/build.sh from the project's source repository, which publishes the Avalonia desktop/Android apps and packages them into output/ — real, tool-verified .exe, .deb, .rpm, .AppImage, and .apk artifacts, built locally rather than downloaded from a third party.

Not modern chess

What's actually different

A short list for players coming from FIDE chess — see the in-app Learn screen for the full reference.

Board

11×10 = 110 squares, plus two citadel cells attached to the 2nd and 9th ranks — 112 playable cells in total.

Stalemate

Stalemate is a win for the side that delivers it, not a draw.

Bare king

Reducing the opponent to a lone king doesn't win automatically — that king can still reach a citadel and draw.

No castling / en passant

Neither exists in the historical core. The Shah instead has a one-time escape/swap right when in check, checkmate, or stalemate.

Pawn identity

Each of the 11 pawns is tied to one piece and can only ever promote to that piece — a Camel Pawn becomes a Camel, never a Ruhk.

Pawn of Kings

Promotes to a Prince, a second royal piece that also moves like the Shah — once it exists, checkmating the Shah doesn't always end the game.

Pawn of Pawns

A three-stage state machine: its final promotion can produce an Adventitious King, a third royal piece with its own citadel rights.

No draws by repetition/50-move

The historical core has neither rule — games are decided by checkmate, citadel draw, or stalemate.